![]() (Inherited from Object) NotifyAll() Wakes up all threads that are waiting on this objects monitor. The type of tone generate chosen from the following list: TONEDTMF0. The AnswerDialogListener is the callback to the MainActivity.Įdit: I broke the previously working DTMF tone RFC2833 proper output by trying to fix a compiler warning by using toneType = ToneGenerator.TONE_DTMF_0 instead of toneType = toneGenerator.TONE_DTMF_0 private View.OnTouchListener myTouchListener = new View.I've been trying to achieve a double beep sound on an app I'm developing once a button is pressed. ![]() ![]() Problem is, I didn't manage to get it quite right. Sometimes the sounds overlapped, other times they played faster than they should. Use this one, For using Current System Volume. For example, in payment gateway applications, which process customer orders (especially if they perform asynchronous processing based on some queues implementation) verbal logging is 'must have' thing. I wanted to play an arbitrary tone, have an arbitrary pause/delay and then play the tone again. ToneGenerator toneG new ToneGenerator (AudioManager.STREAMSYSTEM, 100) Share. Fix bug causing a piece scanned from a barcode to be marked as 'Man' when the piece quantity required dialog was shown, and then the Enter button was pressed after a valid piece quantity was entered. If no voices are found, the user is alerted to the absence of voice capability. The main disadvantage of this approach is that you have to deal with the huge amount of logged data. Fix bug causing lines to be displayed in signature pad after Decline button was pressed. OBS: I've seen some solutions for this problem using the MediaPlayer or the Ringtone class, but this question is on how to achieve this using ToneGenerator only, without using the TONE_PROP_BEEP2 or TONE_PROP_ACK tones. ![]() #Tonegenerator android wait example how to# #Tonegenerator android wait example generator#.#Tonegenerator android wait example how to#. ![]()
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